Here is the glorious page of scribbles from my last visit to Preston:
Fantastic, right?
Once it had simmered in my head for a week or so something started to take shape. I loved the idea of using Scandinavian folklore; I've always wanted to do something with it, and after 3,5 years in the UK I'm feeling a little bit homesick.
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Photo from Destination Bydalsfjällen. |
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Photo from Destination Bydalsfjällen. |
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Photo from a random blog! |
So I want to channel all of this into a story about folklore and snow and mountains, filled with strange creatures and peculiar events. It's no longer a "Kindle with moving pictures" but more of a text-heavy adventure game with lots of dialogue and tricksy puzzles. A game with words, as opposed to words with some games. I think it could be quite neat...
Game outline
Rimfrost is an interactive story set in a wintery, alternate
reality filled with strange creatures from Scandinavian folklore. The story is
aimed at children aged eight and upwards and lets you play the role of the protagonist
and experience the adventure first-hand.
You're on a wintery holiday with your parents. After skiing down an unmarked slope you find yourself in a reality
inhabited by mystical creatures, and where ancient magic is real... Navigate the
frozen world, use items, interact with a host of characters and solve puzzles
to find your way back to your home and family.
Rimfrost is available on iOS and Android tablet devices.
I'm aiming for a "good scary" kind of vibe and I've upped the age from 6-7 to 8 and upwards. Obviously age ratings and children are a minefield since some are so much brighter and mature than others, but it gives me something to aim for.
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